Mostrando entradas con la etiqueta Homebreu. Mostrar todas las entradas
Mostrando entradas con la etiqueta Homebreu. Mostrar todas las entradas

XM360 v2.0a

lunes, 25 de octubre de 2010 by tyno
>> Node21 (Team XeDev) now released XM360 v2.0a to the public, a tool running on homebrew 360s that will allow to organize, scan and unlock XBLA and DLC content.

What's new/fixed (since v1.9b):
* Fixed RESC ftp command followed by RPTS command (v2.0a)
* Fixed 360 to 360 remote connections (v2.0)
* Added config command WRITE_REPORTS_ON_STARTUP, see xm360.cfg for more details (v2.0)
* Added custom FTP command "RPTS" which will write all 3 reports (v2.0)

DESCARGAR
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XM360 v1.9b

lunes, 13 de septiembre de 2010 by tyno
>> Node21 (Team XeDev) lanzado ahora v1.9b XM360 al público, una herramienta se ejecuta en 360 homebrew que permita organizar, analizar y desbloquear XBLA y el contenido DLC.

¿Qué hay de nuevo / fijo (desde v1.8d):
* Fija la congelación traslados masivos ftp
* Pantalla de tamaño fijo de títulos DIOS
* Añadida la capacidad para empujar los títulos DIOS
* Añadida la capacidad para eliminar LOCAL y títulos de Dios lejano
* Se ha corregido escena DLC de ser apagado por 1 píxel
* Se ha corregido Juego de escena Guarda ser apagado por 1 píxel
* Añadido pantalla de vía hacia la parte inferior de partidas guardadas escena
* Las fechas gamesave fijo en el servidor (a veces lee mal la fecha)
* Añadido auto-actualización del servidor (anterior sólo xm360.xex manipulados, ahora obtener el directorio de los medios de comunicación también)
* Botones de sincronización para el contenido fijo DIOS (v1.9a)
* Pantalla de porcentaje fijo cuando se transfieren los contenedores DIOS (v1.9a)
* Dir ftp fijo lista marcas de tiempo de archivo (v1.9a)
* Solución del servidor de UsbMu0 y UsbMu1 v1.9b ()
* Eliminado algunos salida de depuración del servidor en la actualización de XBLA (v1.9b)
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Dash Launch v1.0 Update for Jasper BB 256/512mb

sábado, 14 de agosto de 2010 by tyno
Changes from dash launch 1.0 patch set:
-Jasper big block machines need only apply
- fixes flash MU corruption issues

*note that flash mu is contained in:
blocks 0x10 thru the end of block 0x15B
blocks 0x200 to end of NAND

in small block notation (for nandpro) this is:
blocks 0x80 thru the end of block 0xAD8
blocks 0x1000 to end of NAND
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XM360 v1.8d

by tyno
>> Node21 (Team XeDev) now released XM360 v1.8d to the public, a tool running on homebrew 360s that will allow to organize, scan and unlock XBLA and DLC content.

What's new/fixed (since v1.7):
* Fixed fact that you couldn't sort by ratings or raters in the collection manager (v1.8)
* Fixed new scraper (1.7b) getting ratings wrong. I made a change to the file format that breaks compatibility with old xbla_titles.csv, so make sure you are not using an old version of the file. (v1.8)
* Fixed initial scan crashing the 360 if there was no existing content.bin file. (v1.8)
* xm360_server is now aware of the last time xbla_titles.csv and dlc_titles.csv were generated. Every 360 that connects to xm360_server will *automatically* update the xbla_titles.csv and dlc_titles.csv on that 360. Furthermore, you can regenerate, or replace those files without stopping xm360_server from running. So, I leave the server running all the time, 24/7. I have scheduled a /X and a /D every night at midnight as well. It's all invisible without any hands on maintenance. Basically, this feature means you shouldn't ever have to worry about moving these files to your 360 anymore. On the server, these files should be in the same place as content.bin. (v1.8)
* Also, if you put an xm360.xex in that same directory, xm360 will *also* update itself if the version there is newer than the version that is running. It will automatically restart if this happens. This is a moot feature though, unfortunately. (v1.8)
* A request was made to include the DLC filename for missing DLC in the DLC_report.txt (v1.8b)
* A suggestion from a donater: The first scene now has the ability to seperate GOD from XBLA (use RB to toggle) (v1.8c)
* The server will now wait for you to hit enter after scraping XBLA or DLC (v1.8c)
* The server has a new command line option (/Q) to tell it *not* to wait for enter after scraping. Use this if you automatically scrape every night via a scheduled task, or something like that. (v1.8c)
* After "ATHiEST" leaked version 1.7b, I stopped work on xm360, except to support people who had donated. I'm releasing 1.8d to get everyone out there caught up to what has changed since then. Any future work on XM360 will once again go to people who donated first. (v1.8d)
* Due to a request, after unlocking XBLA, you no longer have to do a full re-scan for content (v1.8d)
* FTP is much faster thanks to the FSD team teaching me to assign threads to a CPU, go DONATE TO FSD PLEASE! (v1.8d)
* Because xm360_server became the only way to update the database, and it doesn't work on linux. I've gone back to including the perl scrapers (but they are still not as good as xm360_server) (v1.8d)
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XPowerPlay 0.2a

martes, 27 de julio de 2010 by tyno
Well, I created this blog so I can release this small plug-in that I wrote to make game cheats possible on a hacked Xbox 360. The project is code-named "XPowerPlay". This plug-in (DLL, actually) will help in writing trainers easier and simpler. All you actually need to create is the DLL loader(see my sample), and you can pretty much use the XPP DLL for any games -provided you are supplying the DLL with correct title ID's and cheat files.

Here are some of the videos I created demonstrating the plug-in:





You can find their respective cheatfiles in the package below.

Find the files here: Download

See readme.txt for more details.

Remember, this is a "DLL", not an executable. You'll need to write your loader to use it. This DLL requires: DashLaunch 1.0 by [cOz], and freeBOOT 0.032.

Thanks to [cOz], Icekiller and crew.

PS: I can't say much about the next plans, but I can make sure that you will appreciate it. Just stay tuned for it! And before you ask me, how I find the addresses/values for the cheats, all I can answer is... stay tuned!
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XPRemap v1.0 DLL Plugin

by tyno
About:
XPowerRemap (or XPRemap) is a DLL plugin that allows user to configure and remap input buttons. In addition to remapping the buttons, the user can also adjust the deadzone thresholds of the analog switches.

Requirements:
-FreeBOOT 0.032 by Ikari
-DashLaunch 1.0 by [cOz]/XeDev (make sure to install launch.xex to your flash).
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SkinFlasher360 v2

miércoles, 14 de julio de 2010 by tyno
Team Trinity has created this Skin Flashing application for you.

How to use:
1.Put both of the files SkinFlasher360.xex and font.ttf in the same directory.
2.Start up the xex and you should get a GUI, if for some reason your xbox is stupid then it will run blind mode.
3. Press A to backup your theme
3a. Press X to flash your modified theme named "flash.fdf" (without quotes) to your xbox
4. When its finished it will write out a log file and return you to dashboard.
DESCARGAR
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System Ping Check Removal v0.1 - No More 30ms Limit

lunes, 28 de junio de 2010 by tyno
>> Team FBDev released System Ping Check Removal v0.1 for homebrew 360:

What is this?
This patch will remove the 30ms check on the key exchange from xbox to xbox over system link. This was known as the "30ms ping limit". It seems that only the client needs the patch.
1) Make sure you have Dashlaunch v1.0 installed.
2) Place Kxam.patch in the root of usb or hdd.

Hopefully this will encourage people to stay off of xbox live with hacked xboxs as there is no real reason for it.

Usage
- FreeBoot 0.032 with DashLaunch 1.0 (kernel 9199)
- An internal harddrive and/or usb stick (check DashLaunch 1.0 readme)
- The file from this release on the root of it (kxam.patch)
- Power up Xlink Kai(info)
- And see you online!

Known Bugs?
None really, its possible some games have internal Pinglimits..
They'll need to be removed by doing MemoryPatches (gametrainer per example).
DESCARGAR
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XM360 v1.7

domingo, 20 de junio de 2010 by tyno
>> Node21 (Team XeDev) now released XM360 v1.7 to the public, a tool running on homebrew 360s that will allow to organize, scan and unlock XBLA and DLC content.
!Update! I posted the wrong changelog before (of the v1.7b pre-release, which is currently only available for donators). Here's the correct changelog for v1.7.

What's new/fixed:
* Add support for remote transfers to the Title Updates and DLC scenes
* xm360 server now also scans for content in \360dashit\Content on hdd1:, usb0:, usb1:, and usb2:
* When repairing DLC filenames, dlc_rename_report.txt is generated in the DLC_REPORT directory. Reminder: You should remember to "rescan all" after a successful "repair" of filenames.
* All scenes now support MASS copying. You get either "GET" everything, "PUT" everything, or "BOTH". In all cases, this will affect only the titles that are shown by the current filter.
** In other words, if you are on the DLC scene, and the title is selected, then **ALL** DLC will be sync'd, if Guitar Hero is selected, the only Guitar Hero DLC will be sync'd.
* New values are written when unlocking content. The first four slots are always written to be FF FF FF FF FF FF, FF FF FF FF, and then swapping between 00 00 00 00 and 00 00 00 01.
** This is said to be more universal. I suggest backing up content and trying it out.
**** NOTE: This new unlock code has been removed in 1.7b, so, it's best not to rely on it in 1.7.
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XM360 v1.6b

martes, 1 de junio de 2010 by tyno

What's new/fixed (v1.6):
* Xm360 now includes a server component (xm360_server) that runs on the PC. Find it in the "server" directory of the archive.
* Be sure to define hdd1: in xm360server.cfg before using it.
* This server component when running, allows you to connect to it as if it is another 360 from within xm360. This allows you to centralize you content on a PC on your network.
* Unlike a regular 360, the server component automatically keeps its content.bin up-to-date when things are pushed to it
* I recommend pushing content to the server from xm360 to begin with to make absoultely certain that it creates the paths correctly on the PC
* xm360 now has very robust FTP job queuing, showing you what's in the queue, and the progress of each transfer right in the content list.
* Due to the fact that you may want to run the server on a port other than 21, XM360 itself now allows you to specify the port in the "Other XBOX" ftp config section. See XM360.cfg for details.
* Lots of minor fixes in XM360 itself
What's new/fixed (v1.6b):
* Because Usb Memory Units (using the new NXE dash) store Title Updates in a seperate partition, I had to add support for a new partition.
* Backups and restores of TUs that are on the USB Memory Unit end up using a Cache2 directory in that same new partition
* XM360server was updated to support defining a path for this new partition (see xm360server.cfg for details), but it's useless for now since xm360 still doesn't support remote TUs
* A request was made to indicate the number of title updates found in cache2 seperately from the regular title updates. Both the initial scan, and the status at the bottom of the screen now show the count of "backup" title updates in parens after the regular count
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XM360 v1.6

lunes, 31 de mayo de 2010 by tyno
What's new/fixed:
* Xm360 now includes a server component (xm360_server) that runs on the PC. Find it in the "server" directory of the archive.
* Be sure to define hdd1: in xm360server.cfg before using it.
* This server component when running, allows you to connect to it as if it is another 360 from within xm360. This allows you to centralize you content on a PC on your network.
* Unlike a regular 360, the server component automatically keeps its content.bin up-to-date when things are pushed to it
* I recommend pushing content to the server from xm360 to begin with to make absoultely certain that it creates the paths correctly on the PC
* xm360 now has very robust FTP job queuing, showing you what's in the queue, and the progress of each transfer right in the content list.
* Due to the fact that you may want to run the server on a port other than 21, XM360 itself now allows you to specify the port in the "Other XBOX" ftp config section. See XM360.cfg for details.
* Lots of minor fixes in XM360 itself
DESCARGAR
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OSxiso360 v0.4

jueves, 27 de mayo de 2010 by tyno
What's new/fixed:
* Growl support
* Change process priority
DESCARGAR
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OSxiso360 v0.3

martes, 25 de mayo de 2010 by tyno
Features:
• Read Xbox and Xbox 360 .iso files
• Multi-threaded extraction
• Drag and drop single files (use preview icon)
• All native Cocoa operations
• Automatically checks for new updates (thanks Sparkle.framework)
• Open multiple .isos and extract operations are queued

Future Features:
• Drag multiple files from the browser
• Change priority of extraction operations
• Growl support

Known Bugs:
• Probably...
• If anyone knows of a particular .iso built as a linked list (mentioned in the extract-xiso(info) source), please let me know so I can test
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XM360 v1.5

lunes, 3 de mayo de 2010 by tyno

>> Node21 (Team XeDev) released a new version of XM360, a tool running on homebrew 360s that will allow to organize, scan and unlock XBLA and DLC content.

What's new/fixed:
* Added full support for game saves.
* Added ability to have the "remote" 360 do a force-rescan when connecting to it.
* Fixed issue where ftp stopped connecting after about 20 or so connections
* Added ability to delete XBLA content on the first page (including REMOTE content)
* Added display of file size to first page
* Added support for UsbMU0: and UsbMU1: if you are using dash 9199 (including via ftp)
* Don't mount DVDROM or FLASH when starting...greatly improves startup time
* Added support for new "REPORT_PATH" in the config which will be used for all reports (XBLA, DLC, GAME SAVES)
* Added filter to the DLC page to show only DLC which wasn't "matched" (or "scraped")
* Added some more specific status messages when connecting to a remote 360
* The local content.bin (file written when you do a rescan all) is automatically updated if you fetch content via ftp or delete local content
** Just a quick note. Fetching and pushing content still keeps the full path intact. That means if you are trying to fetch content from a remote memory unit, for example, and you don't have a memory unit locally...it won't work. It will fail silently.
** Also, pushing content as well as deleting remote content *doesn't* update the remote content.bin. You should either remember to do a rescan all on that machine the next time you use it, or go to the Remote Connection button, check the Force Rescan checkbox, and reconnect to the remote machine.
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freeBOOT v0.032

lunes, 19 de abril de 2010 by tyno
> A new version of freeBOOT v0.03x has been released (a patched-9199 rebooter for all JTAG-exploitable 360s).

What's new/fixed:
* fixed profile corruption
* fixed xb1 emu
* updated xellous

General Features:
* updated to kernel 2.0.9199
* now supports all consoles and flashing solutions (ikari)
* removed memory protections
Code can be executed and modified anywhere in the range from 0x80000000 to 0x9FFFFFFF. This can be used to create game trainers and will allow for porting of emulators, which rely on dynamic compilation.
[2 different patches 1 with this: xbox1 emu doesn't, 1 without xbox1 emu does work]
* encrypted DevKit XEXes are now working
* includes dash launch patch
* LIVE/PIRS/GOD content fully working
* internal security breach reports deactivated (Redline99)
* easier image generation process (ikari)
* ibuild can now also generate single flash XeLL and original images (ikari)

A bit more info about the fixes/changes in this release:

This is a fixed set of patches for freeBOOT 0.031. It addresses profile corruption and Xbox 1 emulator compatibility. Unfortunately, you will need to choose between the functionality of the memory protection patch and the ability for full compatibility with Xbox originals, you cannot have both. Two sets of patches have been included, you may use the ones that fit you best. Profile corruption has been fixed completely, but understand that if you have anything previously signed by a banned keyvault, the container will be console locked to it (corrupted). There are a number of free tools to fix those profiles, but you should notice that the console is no longer rejecting containers from everything but itself. Possibly these patches can fix E79 issues (dashlaunch changes), but since we have not experienced any similar issues, it's hard to test.

To those experiencing frequent or sporadic E79 issues (specifically on Zephyrs), it has been reported that using this alternate wiring with voltage regulation may solve the issue:
freeBOOT v0.032
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freeBOOT v0.03 - Reboots into Patched 9199 Kernel *Update v0.031*

viernes, 16 de abril de 2010 by tyno
>> Ikari released a new version of freeBOOT that will now work as a single-flash solution and can reboot a JTAG-exploitable Xbox360 into a patched 9199 (the latest) kernel. And there's more:
[QUOTE]
freeBOOT is a rebooter for the Microsoft Xbox 360. This version of freeBOOT allows you to reboot into kernel 2.0.9199 on all Xenon, Zephyr, Falcon, and Jasper consoles, which are vulnerable to the JTAG hack.
This version of freeBOOT no longer requires a second flash memory and will thus work with all currently existing solutions.

New Features
- updated to kernel 2.0.9199
- now supports all consoles and flashing solutions (ikari)
- removed memory protections (cOz)
Code can be executed and modified anywhere in the range from 0x80000000 to 0x9FFFFFFF. This can be used to create game trainers and will allow for porting of emulators, which rely on dynamic compilation.
- encrypted DevKit XEXes are now working (cOz)
- includes dash launch patch (cOz)
[- keyvault and console signature checks have been disabled (Bliep4Ever)]
- LIVE/PIRS/GOD content fully working (cOz)
- internal security breach reports deactivated (Redline99)
- easier image generation process (ikari)
- ibuild can now also generate single flash XeLL and original images (ikari)
[/QUOTE]

!Update! v0.031 has been released. There's no details about what's changed or so, but I noticed the patch-files have been modified and the "keyvault and console signature checks have been disabled (Bliep4Ever)" feature has been removed from the readme.
Actualización v0.031
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XM360 v1.4 FINAL*update: v1.4b*

domingo, 4 de abril de 2010 by tyno
What's new/fixed:
* Since there was actually zero feedback on the "remote" capabilities allowing one XM360 to talk to another one, I've stopped working on that feature. It's all still there, and ripe for improvement, if anyone cares.
* Added ability to sort by locked status in collection mgr
* Added support for overscan via config (see the config file for details)
* Correctly handle 0x7000 content type (GOD/downloads) (only allow launching, don't show locked state, don't allow remote transfer) You will have the "Rescan All" for this to take effect.
* Fixed message when unable to write a report (it used to report success, even upon failure)
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XM360 v1.4 PREVIEW

lunes, 29 de marzo de 2010 by tyno
What's new/fixed:
* There has been a TON of work put in recently, and I wanted to get a "preview" version out so that I can start hearing the bug reports/feature requests
* Instead of scanning the drive every single time, XM360 now stores the results of the scan in a local file after the scan is completed. This is important for the following reasons: 1) If you don't "rescan" after you know there have been changes, those changes WILL NOT be reflected in XM360... So, remember to "rescan" if you have added or removed content. 2) Currently, you can't choose where this file gets stored. It could be slow on a USB stick, and break completely if you try to turn XM360 into a LIVE package.
* There is now major support for transfering content between 360s that are running XM360. Make sure each one has a recent "rescan". And see the config file for information on how to configure XM360 to find your 360s on the network. You can "push" content to another box, or "pull" content to your local box. All content is displayed with a big "L" if it is local, and a big "R" if it is remote. Currently, this is only implemented for XBLA titles (not DLC or TU yet).
* Transfers are initiated by clicking down on the right thumbstick. Anyone get a better icon for this than the one I made?
* Transfer status is shown at the bottom of the screen. I suggest you don't do anything *wrong* why the transfer is working (like launching a title). Also, you can start multiple transfers, since it is all threaded...but in this version it really confuses the transfer status at the bottom of the screen.
* A GREAT BIG HUGE thanks to dschu012 of x-s for altering the fetchMS_DLC.pl script. It brings the ability to match DLC based on filename instead of the title that is inside the content (which often didn't match the marketplace). I had to make substantial changes inside XM360 to use this new format, but it was all worth it. DLC collection management is considerably better because of this. I suggest you remove your dlc_ignored.csv if you have one, and start over. Also, since the format changed, make absolutely sure that if you had an alternate path set up for DLC_titles.csv that you overwrite the file that is there with the one included in this release of XM360.
* XM360 now treats 0x7000 content as XBLA, so the "gameroom", and other things will show up on the first screen.

!!REMINDER!!: This is a "preview" release. There are a bunch of things left on my list:
*** Add more status when connecting to remote ftp ie."Fetching Content"
*** Add a better U/I for ftp transfers (instead of using the status bar?)
*** Add display of Local/Remote to DLC and TU
*** Add Transfers to DLC and TU
*** Update the generated content.bin automatically when ftp transfers are done.
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XM360 v1.3b

domingo, 21 de marzo de 2010 by tyno
What's new/fixed (since v1.2):
* Added support for ntpd. Each time you launch XM360, it will update the 360's clock (if it can connect to the ntpd) - Big Thanks to Ced2911 of team xedev!
* Added ability to configure the IP of the ntpd server (see the cfg file for more details)
* Added time display to first page
* Because some people may now use XM360 *only* to set their clock, it no longer automatically scans when starting up
* Added support for an extra path to search for XBLA titles instead of only the built in ones. See the cfg file for more details.
* The report generated for DLC now clearly indicates DLC which you have but wasn't found when scraping the marketplace.
* Fixed focus stuck on list if you moved there before scanning
* If your startup time is very long, it's because XM360 is trying to reach the time server and can't. Either figure out why that is, and fix it, or set your TIME_SERVER_IP to be empty in the config file and setting the time will be skipped.
* Fixed EXTRA_XBLA_SEARCH_PATH not working (it was working, but erroneously stated that it needed a trailing slash)
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HDD Compatibility Partition Fixer v1

miércoles, 17 de marzo de 2010 by tyno
Con esto podras crear la particion del emulador de xbox1 en tu hdd no oficial
-------------------------------------------------------------------------------
Release Notes
-------------------------------------------------------------------------------

XeDev proudly presents a Xbox1-Compatibility-Partition Fixer. It will create
a proper Partition2 on a X360-HDD that was formatted via XBReboot. Be sure that
you reboot your console after executing this program. XeXMenu's FTP won't see
the Partition until there's a file on it, so copy a file via XeXMenu on it and
it will be shown via FTP too.

This Patcher does NOT include the XBox1-Emulator files!

!!! WARNING !!!
This application will wipe your maybe existing Partition2
!!! WARNING !!!



-------------------------------------------------------------------------------
Install Notes
-------------------------------------------------------------------------------

Copy the XEX and Media folder somewhere and execute it with attached X360-HDD
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